BAHISA ROUTE/ENDING/STORY ARC GUIDE – PURE WHITE RELIEF (CG #110)
This guide explains how to play the Bahisa Route/Story Arc in order to reach the ”Pure White Relief” Ending (CG #110) which is one of the three possible Endings for the Bahisa Route/Story Arc.
Check out our Guides, Tips & Secrets page to learn how to obtain the other two Endings.
Difficulties of the Route
-Need to build up 150 Thauma
-Need to build up 80 Tech
-Need good Damage-dealing (DPS) Wielders for the Battles at the Garden of Medicinal Herbs (remember to manage their Fatigue levels)
-Bahisa is locked in for most of the story-related Battles so watch her Fatigue level
-Have at least 20 Wielders
-Have at least 1 very good DPS Wielder
-Have Bahisa well equipped. You may want to raise her Star Level a bit but it is not required.
-During the first cutscene you will be given the choice to join the Central Department by Antoneva. Choose: “I want to join the Central Department.”
-Go to your PMs (Tactical Terminal > Forum > PM) and read the PM from Rachel and tap the “Respond” button.
-During the cutscene with Rachel that follows, choose: “I accept.” The mission that Rachel gives you is to reach the Research Institute before the day after tomorrow.
Day 7 and 6
-You must clear/Liberate Campus, East Boulevard, and Downtown then tap on the Research Institute (you will be able to tap on the Research Institute once the 3 previous Districts have been cleared/Liberated) BEFORE THE END OF DAY 6. The order in which you clear East Boulevard and Downtown District does not matter.
-You have a total of 12 x 2 = 24 Hours. 6 Conquest Battles to clear Campus takes up 6 Hours. 6 Conquest Battles to clear East Boulevard takes up 6 Hours. 6 Conquest Battles to clear Downtown District takes up 6 Hours. You will have 6 Hours remaining to build Buildings to raise your Thauma to surpass Thauma Barriers and to prepare for the remaining 5 Days.
-DON’T FORGET TO TAP ON THE RESEARCH INSTITUTE BEFORE ENDING DAY 6!
-Once you tap on the Research Institute, you will see a cutscene with Rachel and Bahisa. From this point forward, you are locked into the Bahisa Routes.
Tips for Building efficiency
-You will need 150 Thauma, 80 Tech, and some Intel for this Route.
-Build all Tech Buildings at Central Department.
-Build all Thauma Buildings at Campus.
-Build all Intel Buildings in any other District but keep them grouped in that one District.
-On Day 7, at Central Department, build Underground Labs then Public Library. This will take 2 Hours and result in increasing your Thauma by the number of Wielders you have. If you have at least 20 Wielders, you will have at least 5 (from Central Building Base) + 20 (from Public Library) = 25 Tech. If you are at 30 Tech or higher, read the next step below. If you are under 30 Tech, build 1 or 2 more Research Institute Building.
– Now that you are at 30 Tech, you will be able to build Black Gate Monitoring (gives +number of Wielder you have) rather than Engineering Building (gives +5 Thauma). Building Black Gate Monitoring will raise your Thauma to over 10 which is enough for you to pass the Thauma Barriers of East Boulevard and Downtown District. Build it at Campus after you clear/Liberate Campus.
At the beginning of the Day, there will be a cutscene and a Battle against a Mortified Saihamm at Campus. Defeat Mortified Saihamm and in the following cutscene choose “Reject Hiro” then choose either “There must be a solution.” or “Respect the litigant’s ideas.”. Then at the Central Department cutscene choose “Confess about mortification” then choose “Don’t Want Anything to Do With Hiro”.
Tips on Intel Center
-You can ignore the “Hiro’s Actions” Intel Incidents for this Route.
-During the cutscene at the beginning of the Day you will be given the choice to go to the Seabed Labs or the Central Department. Choose “Seabed Labs”.
-Research Institute District is automatically cleared/Liberated after the cutscene at the beginning of the Day.
-After another cutscene you will be entered into a Plot Battle where you must defeat Shun while protecting Bahisa.
-Another cutscene at Rachel’s Lab will follow. Choose “Choose a Mild White Potion” to enter the White Feathers Route.
-The Route Goal will change to Bahisa’s Status showing White Feathers power versus Dark Wings power displayed in percentages. Your goal now is to raise Bahisa’s White Feather power to 100%.
-Build more Tech Buildings (recommend Large Research Centers and Municipal Research) to raise Tech to 80.
-Once your Tech is 80 or more, build the Garden of Medicinal Herbs at the Research Institute.
Garden of Medicinal Herbs
-To enter, you must Patrol the Research Institute with Bahisa then select “Plot Patrol – Dangerous Location • Garden of Medicinal Herbs”
-Initially every time you enter the Garden of Medicinal Herbs, each Wielder you use in Battle will lose 30 Fatigue. When the White Feather power is greater than that of the Dark Wings, you are under the effect of “White Feathers” and vice versa under the effect of “Dark Wings”. Enter the garden while under White Feathers to reduce Fatigue consumption, if under Dark Wings, Bahisa gains Attack Power. Every 10% increase of white bar reduces Wielder’s stamina requirement when entering Herb Garden.
-For the Battles, Bahisa is locked in and you can select 2 other Wielders. Select high DPS Wielders. Breaking the vine barriers will reveal Monsters. Killing monsters will drop Herbs. You do not need to manually collect. Kill as many as you can within time limit. You can collect a maximum of 44 Herbs per Battle. You should acquire the maximum or near the maximum amount of Herbs each Battle in order to complete the Route in time.
-Each time you Patrol with Bahisa, she will gain +1% to her white bar. After each Battle at the Garden of Medicinal Herbs, she will lose 1% of her white bar.
Medicine Synthesis Room
-After your first Battle at the Garden of Medicinal Herbs, the Medicine Synthesis Room button will be available to the bottom right of Campus.
-Tap Synthesis to create White Medicine (10 Herbs for 1 Medicine)
-Tap Inject to use White Medicine to raise white bar (+2% for each Medicine injected)
Day 5, 4, 3, and 2
-There are Plot Events when you reach 60%, 80% and 100% white bar.
-If you collect 44 Herbs on your first run at the Garden of Medicinal Herbs, you will be able to raise Bahisa’s white bar to 63%
-Check your PMs (Tactical Terminal > Forum > PM) and read the PM from Rachel and tap the “Respond” button.
-Patrol Campus with Bahisa and select “Plot Patrol – Seth’s Nightcap”
-Two more runs at the Garden of Medicinal Herbs should raise the white bar to over 80%.
-At 80%, check the PM from Bahisa and tap “Respond”.
-Clear/Liberate all Districts.
-Optional: check the PM from Elusha after clearing/Liberating all Districts for CG #88 “Celebration for all” or CG #89 “Celebration for liberated all”
-Patrol Harbor Bay with Bahisa and select “Plot Patrol – A Heart of Trust”
-Two more runs at the Garden of Medicinal Herbs should raise the white bar to 100%
-At 100%, check the PM from Bahisa and tap “Respond”.
-Patrol Research Institute with Bahisa and select “Plot Patrol – White Feather’s Caretaker”. Be careful not to select the other Plot Patrol which is for entering the Garden of Medicinal Herbs! At the end of the cutscene you will acquire CG #108 “White Feather’s Vow”
-At the beginning of Day 4, you will get the Intel Incident option “Street News – White Feather’s Calling”. Make sure you resolve this Intel Incident to increases your white bar by 10%. It will cost 60 Intel.
-After the cutscene at the beginning of the Day, you will acquire CG #104 “Bahisa’s Breakfast”
-After the cutscene at the beginning of the Day, you will acquire CG #105 “Little Nest”
-At the beginning of Day 2, you will get the Intel Incident option “Street News – White Feather’s Calling”. Make sure you resolve this Intel Incident to increases your white bar by 10%. It will cost 60 Intel.
-After the cutscene at the beginning of the Day, you will acquire CG #106 “Say Goodbye to Everyone”
-After a cutscene, you will enter a Plot Battle in which you use only Bahisa against Mortified Olucia. You must win this Battle.
-After winning the Battle, you will receive CG #107 “Thousands of Thorns” after a cutscene.
-Another cutscene follows in which Rachel offers you a medicine to block you pain. Choose “Inject”.
-After a cutscene, you will enter the final Battle. This will be the first time you encounter the Boss Monster “Sacrificed Beast”.
-After you win the final Battle, you will obtain the Ending “Pure White Relief” (CG #110).