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A Battle Zone is a District that is under the influence of a Black Core (which opens up a Black Gate that brings forth Monsters). A red-purple dome that covers a District indicates that it is a Battle Zone.
Conquest Battles are started by tapping on any Battle Zone which will open up the Conquest Battle Preparation Window.
To turn a District that is a Battle Zone into a Liberated Zone, you must complete all the Conquest Battles of the Battle Zone. For most Story Routes/Arcs, there are 6 Conquest Battles per Battle Zone. City Actions can be performed in Liberated Zones or Districts that are unlocked by default but not in Battle Zones.
Cleanse Black Core
To collect and cleanse the Black Core of a District, the District must first be Liberated then Patrol the Liberated District and select the Black Core Patrol option (purple box with Black Core icon). After the Patrol cutscene, the Black Core will be cleansed and collected.
Conquest Battle Preparation Window
In the Conquest Battle Preparation Window, you will see the following:
1. Battle Area
The specific area within the District where the battle will take place.
2. Battle City Location/District
The District in which the battle will take place.
3. Battle Area Description
A brief description of the Battle Area.
4. Liberation Progress Bar
A Progress Bar that shows how many battles remain until the District is Liberated/cleared.
5. Counter Info Button
The small button with the cycling arrows icon on the bottom left corner of the Liberation Progress Bar. Tap it to see how Wielder Types affect each other.
A description of the Battle’s Mission.
The Boss(es) and Monsters that will appear in the Battle. You can tap each Boss or Monster portrait for more information.
8. Potential Loot
9. Thauma Barrier
The Thauma Barrier (minimum Thauma requirement) and the City’s Current Thauma are displayed. If the Current Thauma exceeds the Thauma Barrier, each Wielder used in the Battle will only lose 5 Fatigue each. However, if your Current Thauma is less than the Thauma Barrier and you choose to Force the Battle, each Wielder used in the Battle will lose 25 Fatigue each.
10. Clear/Suppress button
For Districts that you have cleared before (in previous Cycles/Weeks), you can use the Clear/Suppress function to automatically win a Battle. Clear/Suppress skips the whole Battle but will show cutscenes that are prior to or after the Battle. Clear/Suppress consumes the same amount of Fatigue and Action Points as Battling normally and does not cost Items or Currency. To use the Clear/Suppress function, the combined BR/Power of the Wielders selected for the Battle must exceed the Suppress BR Requirement. There is no limit to how many Battles you can clear using the Clear/Suppress function as long as you satisfy the Suppress BR Requirements.
11. Select Wielder Button
This is where you select the Wielders to fight with in the Battle. After you select the Wielders, tap the Battle button to begin the Battle.
Select Wielders for Battle
You can select one, two, or three Wielders.
You will see a bouncing yellow upwards arrow on the portraits of the Wielders that have an advantage and a lavender downwards arrow on the portraits of the Wielders that have a disadvantage in this Battle. The advantage or disadvantage is determined solely by the Wielder’s Attribute Type (Tough, Deft, or Spirit) in comparison with the Enemy Wielders’ Attributes.
Your highest Power Wielders are shown first by default. You can filter your available Wielders by Attribute Type with the Attribute bar at the top left. You can also move between full screen Wielder list and the default view using the gray arrow button next to the Wielder list.
The Wielder portraits also display the Wielder’s current Fatigue (the number next to the half empty light blue heart icon) and the Wielder’s Attribute Type icon.
At the bottom of the window, you will see three available slots to fill. The first slot that is larger than the others is the slot for the Wielder that you will control when the Battle begins. You will be able to change which Wielder you control while in the Battle a limited number of times.
Selecting a Wielder will bring up the Wielder 3D model, details, and Skills on the right two-thirds of the window. You can tap on the Skill for more information.
Once you are happy with your Wielder selection, you can tap on the Battle button to begin the Battle.
General Wielder Selection Tips
You will most likely use your top three most powerful Wielders over and over again. Keep an eye on their Fatigue levels. If any of their Fatigue levels hits zero, the Wielder will be Mortified and you will not be able to use them for any of the game’s functions that Cycle/Week.
Unless you have three top Wielders that are far more powerful than the rest of your Wielders (in which case, use those three regardless of their Wielder Attribute Types and Roles), it is generally a good idea to use Wielders that have an Attribute Type advantage as they will gain 25% more damage to the enemies that their Attribute Type has an advantage over. Also, consider your team’s composition in terms of Wielder Roles. Some Battles may require a team with more survivability (in which case you may want to go with a DPS (high damage) Wielder – Tank (high defense) – Support (healing) combination) while some Battle may be won more easily with a team of three high damage dealers.
Conquest Battle View & Gameplay
In the Conquest Battle View, you will see the following:
The Wielders that you selected for this Battle. You control the Wielder in the top slot. The Primary Wielder has a blue circle indicator, a green HP Bar, and the Switch Bar. The other two Wielders will be controlled by the game’s AI following and battling alongside the Primary Wielder.
Switching and Yellow Gems
By tapping any of the other two Wielders, you can Switch to control that Wielder. The Switch Bar (number of yellow badges shown beneath the green HP bar) of the PrimaryWielder is the number of times you can Switch.
Each Yellow Gem that you pick up in Battle will refill one used up Switch. The maximum number of Switches you can store is three. Any additional Yellow Gems picked up when your Switch Bar is full have no effect.
Switching is very important to maximize your Wielder team’s survivability and power. Each time you Switch, the Wielder switched to will recover HP and have all Skill Cooldowns refreshed. Try to use the Ultimate Skill of the Wielder you are going to Switch to so that you can use the same Ultimate Skill again right after Switching.
Wielder Attribute Types
Wielder Attribute Types are displayed in the bottom right corners of the Wielder portraits.
The button at the top right with the gray computer monitor icon toggles Auto-Battle on and off.
Auto-Battle does not consume any Items or Currency and will have the game’s AI take over the control of all three of your Wielders. There is no limit to how many times you can toggle Auto-Battle. While the Auto-Battle AI is adequate for dealing with weak Monsters, it is recommended that you keep an eye on your Wielders’ health so that you can toggle back to Manual Control for more difficult portions of the Battle.
While in Auto-Battle mode, using the Directional Controls will automatically disable Auto-Battle mode and return the Battle to Manual Control.
You can Switch Wielders, use the Skill buttons (all Skill for current Primary Wielder, and the Ultimate Skills of the other two Wielders) without disabling Auto-Battle mode.
3. Directional Controls
Dragging your finger or tapping within the Directional Control circle will move your Primary Wielder. The other two Wielders will follow and stay in range of your Primary Wielder.
4. Normal Attack Button
The button at the far bottom right corner with the crossed swords icon is the Normal Attack button. Tap for a single Normal Attack or hold for repeated Normal Attacks.
5. Skill Buttons
The three buttons surrounding the Normal Attack Button at the bottom right corner are the Primary Wielder’s Skill Buttons. The bottommost of the three is your 1st Skill, the center one is your 2nd Skill, and the top one is your Ultimate Skill.
The two buttons to the left of your Primary Wielder’s Skill Buttons are the Ultimate Skill Buttons for your other two Wielders. The small portraits on the buttons indicate which Wielder the Ultimate Skill belongs to.
6. Status Effects
Status Effects are shown at the bottom of the screen between the Directional Controls and the Skill Buttons. Status Effects can be from a Wielder’s Passive or Active Skill, a Wielder’s Kageso, an Enemy Wielder’s Passive or Active Skill, a Monster’s Passive or Active Skill, or a Battle Area’s Special Conditions. If there are no current Status Effects affecting your Wielders, no Status Effects will be displayed. You can tap and hold on any Status Effect icon to see more information.
7. HP Bars
Each of your Wielders have a HP Bar above them. The Primary Wielder has a green HP bar and the other two Wielders have blue HP Bars.
8. Switch Bar
The Switch Bar is composed of three shield-shaped slots beneath the HP Bar of the Primary Wielder. The Battle begins with all three slots filled with Yellow Gems. You can not have more than three Yellow Gems stored in your Switch Bar.
9. Target Indicator
A red circle will indicate the currently targeted monster.
10. Glowing Blue Arrows
Sometimes glowing blue arrows will indicate which way to go.
11. Yellow Gems
Occasionally Monsters (generally, the last Monster in the group that spawned) will drop Yellow Gems. These Yellow Gems add 1 Switch to your Switch Bar. Sometimes a Boss Monster or Boss Wielder(s) will drop Yellow Gems after receiving a certain amount of damage. Yellow Gems are sometimes obtained from destructible props.
11. Red Orbs
Occasionally Monsters (generally, the last Monster in the group that spawned) will drop a Red Orb. Picking up a Red Orb will heal a certain amount of HP for all your Wielders. Sometimes a Boss Monster or Boss Wielder(s) will drop Red Orbs after receiving a certain amount of damage. Red Orbs are sometimes obtained from destructible props.