City Actions: Patrol, Construction, Development

Welcome to eternal-city.com your number one source for all you need to know about the hit multi-ending ARPG mobile game Eternal City.

We update often so bookmark us and check back regularly to maintain your gamer’s edge!

iOS App Store black download button linked to Eternal City mobile game
iOS App Store QR code linked to Eternal City mobile game
Android Google Play black download button linked to Eternal City mobile game
Android Google Play QR code linked to Eternal City mobile game
Eternal City mobile game app icon featuring the wielder Bahisa's cute anime girl face peach hair eyepatch black chain
City actions for Research Institute screen in mobile game Eternal City showing patrol construction development buttons

CITY ACTIONS

City Actions can be performed at Districts that are unlocked by default or Liberated.

City Actions consist of Patrol, Construction, and Development.

Patrol icon city action for mobile game Eternal City that looks like pixelated turquoise hexagon on dark gray hexagon
Patrol city action screen in mobile game Eternal City with dispatch wielder and patrol consume

PATROL

Patrol can be performed with 1, 2, or 3 Wielders with each Wielder used losing 5 Fatigue. Patrol also consumes 20 Action Points.

Patrol Cost

Each Patrol has an associated Patrol Cost. This Cost rises with the number of Patrols performed within each in-game Day with the Patrol Cost resetting at the beginning of each in-game Day. The Patrol Cost scaling is as follows:

1st Patrol – 10 Patrol Points

2nd Patrol – 10 Patrol Points

3rd Patrol – 10 Patrol Points

4th Patrol – 14 Patrol Points

5th Patrol – 14 Patrol Points

6th Patrol – 14 Patrol Points

7th Patrol – 22 Patrol Points

8th Patrol – 30 Patrol Points

9th Patrol – 36 Patrol Points

Patrol Types

After selecting the Wielders to Patrol with and tapping the Patrol button, the Event Trigger window will open where you select from available Patrol options. Patrol Types are as follows:

Daily/Usual Patrol is the most basic Patrol option which raises the Friendship of each Wielder used by 4.

Plot Patrol is used to progress the Story Arc/Route and will not raise the Friendship of the Wielders used.

Black Core Patrol is used after a District has been Liberated/cleared and will result in the collection and cleansing of the District’s Black Core. Black Core Patrol will not raise the Friendship of the Wielders used.

Construction city action icon in mobile game Eternal City that looks like hammer and wrench crossed on dark gray hexagon icon
Construction city action screen in mobile game Eternal City showing select building

CONSTRUCTION

Note: Although the buttons for the City Actions read Patrol, Development, and Develop, it should actually be Patrol, Construction, and Development.

Construction can be performed with 1, 2, or 3 Wielders with each Wielder used losing 5 Fatigue. Construction also consumes 20 Action Points.

For each Construction Action, you will gain Commander EXP and Coins. You will not gain any Wielder Friendship.

Each Building has a Construction Cost and a Tech Requirement. The number of times you perform Construction for any given in-game Day does not affect the Construction Cost.

Click here for the complete list of Buildings. coming soon.

Development icon city action in mobile game Eternal City that looks like upward pointing turquoise arrow on dark gray hexagon icon
Development city action screen in mobile game Eternal City with dispatch wielder and develop consume

DEVELOPMENT

Note: Although the buttons for the City Actions read Patrol, Development, and Develop, it should actually be Patrol, Construction, and Development.

Development can be performed with 1, 2, or 3 Wielders with each Wielder used losing 5 Fatigue. Development also consumes 20 Action Points.

Each District begins with 4 open slots/building spaces for Construction except for the Central Department which begins with the Central Department Base building taking up 1 slot/building space and 3 slots/building spaces open for additional Construction. This is Development level 1.

Each time you perform a Develop Action, you gain an additional open slot/building space up to a maximum of 8 slots/building spaces total (level 5). You also gain Commander EXP and Coins. You will not gain any Wielder Friendship.

Development Cost

Each Develop Action has an associated Development Cost. This Cost rises with the number of Develop Actions performed for a District. The number of times that you perform Develop Actions in any given in-game Day does not affect the Development Cost. The Development Cost scaling is as follows:

Each District begins with 4 slots/building spaces. This is level 1.

Develop 5th slot/building space (level 1 > 2) – 10 Development Points

Develop 6th slot/building space (level 2 > 3) – 14 Development Points

Develop 7th slot//building space (level 3 > 4) – 22 Development Points*

Develop 8th slot/building space (level 4 > 5)- 30 Development Points